![]() Once a player’s base reaches zero, an EXP I (90%) or EXP II (10%) is given to the player for every 10 rounds they completed, although three per 10 rounds are given if the player did the Infinite mode match on extreme mode. The main goal of this game mode is to last as long as you can using your units. A type of enemy called Air will spawn on wave 12 (Wave 13 with autoskip), and they can only be attacked and damaged by hill or hybrid units. In the first several rounds, the enemies are easy to deal with, but later the enemies get more HP and spawn in larger numbers. This is the mode where most players get a high amount of gems because of the damage task and the daily Infinite Mode task. Infinite Mode is a gamemode where enemies of all types in the game will keep spawning until you can't defend your base anymore.
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